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Official Discussion: Ship Abilities

@Dark_Ansem wrote: I agree with some abilities being linked to the hull and others to officers. It helps make all ships worth rather than having uber units that do everything. EDIT: active ability,...

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Official Discussion: Ship Abilities

@Lincoln wrote: Blink/back stab being a short warp to behind enemy ship Tractor beam which slows or prevents enemy movement. Point defence which increases the chance to destroy missiles for a short...

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Official Discussion: Ship Abilities

@Sazuroi wrote: Considering we now have an equipment screen, I was wondering how that interacts with the abilities a ship has. Are those intrinsic to the hull, exclusively gained from support...

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Official Discussion: Ship Abilities

@Sazuroi wrote: This is why I outlined several possible approaches,rather than focus on one thing and try to argue it through. For one, I'm not the one making this game (I probably will make/finance a...

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Official Discussion: Ship Abilities

@brianpurkiss wrote: hugganao: If you were to make the battles as realistic as possible, the battles would definitely be less colorful not to mention make certain aspects of the strategy too...

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Official Discussion: Ship Abilities

@LordBaal wrote: Sazuroi I agree a lot with you. Myself finding that a good game is the one that give you all the micro options you want, but don't force you to do them in order to win, enter...

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Official Discussion: Ship Abilities

@hugganao wrote: Sazuroi: but in Warcraft 3, for example, I noticed that puts a lot of emphasis on who knows their hotkeys better This does make me wonder about something. Instead of giving every unit...

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Official Discussion: Ship Abilities

@hugganao wrote: It was a good read, but there should be concerns about implementing game mechanics that take technical aspects about space warfare too seriously. If you were to make the battles as...

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Official Discussion: Ship Abilities

@LordBaal wrote: Heat mechanics are very rarely touched in sci-fi, much less in games. I have always dreamed of a game that has them, because in space one of the big deals is how to handle the heat....

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Official Discussion: Ship Abilities

@brianpurkiss wrote: mawhrin_skel: LOL! I'm gonna have to print this out and read it before bed! It was a good read. I love essay suggestions like this. They bring up show the good and the bad of...

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: LOL! I'm gonna have to print this out and read it before bed! Read full topic

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Official Discussion: Ship Abilities

@Sazuroi wrote: EWar has come up in a previous reply, but rather than a "magic" ability that completely jams weapons or the like, some gradualthing that attempts to suppress enemy capabilities would...

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: Stuart98: Is that percent chance affected by distance or is the chance consistent at all ranges ala Homeworld 2? Interesting point there, the weapons have minimum and maximum...

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Official Discussion: Ship Abilities

@LordBaal wrote: Ummm abilities....Deviate power from and to the engines-shields-energy weapons.Launching decoys against missile weapons.Brace for impact. (Don't know, maybe it deactivates the ship or...

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Official Discussion: Ship Abilities

@Stuart98 wrote: mawhrin_skel: Actually quite the opposite, in the early videos the shots where released and followed the exact direction of the barrel allowing for misses, but the targeting...

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Official Discussion: Ship Abilities

@Ecarbnaes wrote: I do agree not having to micromanage ships is key ,, having them in a fleet being set to use their individual skills makesbig picture combat tactics easier Read full topic

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Official Discussion: Ship Abilities

@EmeraldSlash wrote: Ok, then. Can't wait until the game comes out Read full topic

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: Actually quite the opposite, in the early videos the shots where released and followed the exact direction of the barrel allowing for misses, but the targeting prediction...

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Official Discussion: Ship Abilities

@brianpurkiss wrote: EmeraldSlash: I have seen in the demos on YT that the firing is perfectly... Accurate. If memory serves me, during some of the early videos, all shots were perfectly accurate. But...

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Official Discussion: Ship Abilities

@EmeraldSlash wrote: True, true. But I mean the random TP dodges enemy bullets/lasers. I have seen in the demos on YT that the firing is perfectly... Accurate. Read full topic

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