Official Discussion: Ship Abilities
@Xankar wrote: Is there a list of planned abilities that we can all look at? Also, tractor beams Read full topic
View ArticleOfficial Discussion: Ship Abilities
@brianpurkiss wrote: Xankar: Is there a list of planned abilities that we can all look at? Not yet. We eventually want to work on a master list of features that will be in the game. But right now,...
View ArticleOfficial Discussion: Ship Abilities
@Arazu wrote: Will abilities be unique to certain ships, or added to ships via upgrades? Read full topic
View ArticleOfficial Discussion: Ship Abilities
@brianpurkiss wrote: Arazu: Will abilities be unique to certain ships, or added to ships via upgrades? To be honest, we'll see. Definitely we'll be able to add and customize abilities on ships....
View ArticleOfficial Discussion: Ship Abilities
@mawhrin_skel wrote: The rolling plan is to have abilities based on modules and officer skills. Read full topic
View ArticleOfficial Discussion: Ship Abilities
@EmeraldSlash wrote: A cool ability should be an experimental "Random Teleport" thing, where your ship randomly teleports in a direction, left or right etc, and dodges bullets while still following...
View ArticleOfficial Discussion: Ship Abilities
@Stuart98 wrote: EmeraldSlash: A cool ability should be an experimental "Random Teleport" thing, where your ship randomly teleports in a direction, left or right etc, and dodges bullets while still...
View ArticleOfficial Discussion: Ship Abilities
@EmeraldSlash wrote: True, true. But I mean the random TP dodges enemy bullets/lasers. I have seen in the demos on YT that the firing is perfectly... Accurate. Read full topic
View ArticleOfficial Discussion: Ship Abilities
@brianpurkiss wrote: EmeraldSlash: I have seen in the demos on YT that the firing is perfectly... Accurate. If memory serves me, during some of the early videos, all shots were perfectly accurate. But...
View ArticleOfficial Discussion: Ship Abilities
@mawhrin_skel wrote: Actually quite the opposite, in the early videos the shots where released and followed the exact direction of the barrel allowing for misses, but the targeting prediction...
View ArticleOfficial Discussion: Ship Abilities
@EmeraldSlash wrote: Ok, then. Can't wait until the game comes out Read full topic
View ArticleOfficial Discussion: Ship Abilities
@Ecarbnaes wrote: I do agree not having to micromanage ships is key ,, having them in a fleet being set to use their individual skills makesbig picture combat tactics easier Read full topic
View ArticleOfficial Discussion: Ship Abilities
@Stuart98 wrote: mawhrin_skel: Actually quite the opposite, in the early videos the shots where released and followed the exact direction of the barrel allowing for misses, but the targeting...
View ArticleOfficial Discussion: Ship Abilities
@LordBaal wrote: Ummm abilities....Deviate power from and to the engines-shields-energy weapons.Launching decoys against missile weapons.Brace for impact. (Don't know, maybe it deactivates the ship or...
View ArticleOfficial Discussion: Ship Abilities
@mawhrin_skel wrote: Stuart98: Is that percent chance affected by distance or is the chance consistent at all ranges ala Homeworld 2? Interesting point there, the weapons have minimum and maximum...
View ArticleOfficial Discussion: Ship Abilities
@Sazuroi wrote: EWar has come up in a previous reply, but rather than a "magic" ability that completely jams weapons or the like, some gradualthing that attempts to suppress enemy capabilities would...
View ArticleOfficial Discussion: Ship Abilities
@mawhrin_skel wrote: LOL! I'm gonna have to print this out and read it before bed! Read full topic
View ArticleOfficial Discussion: Ship Abilities
@brianpurkiss wrote: mawhrin_skel: LOL! I'm gonna have to print this out and read it before bed! It was a good read. I love essay suggestions like this. They bring up show the good and the bad of...
View ArticleOfficial Discussion: Ship Abilities
@LordBaal wrote: Heat mechanics are very rarely touched in sci-fi, much less in games. I have always dreamed of a game that has them, because in space one of the big deals is how to handle the heat....
View ArticleOfficial Discussion: Ship Abilities
@hugganao wrote: It was a good read, but there should be concerns about implementing game mechanics that take technical aspects about space warfare too seriously. If you were to make the battles as...
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