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Official Discussion: Ship Abilities

@Xankar wrote: Is there a list of planned abilities that we can all look at? Also, tractor beams Read full topic

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Official Discussion: Ship Abilities

@brianpurkiss wrote: Xankar: Is there a list of planned abilities that we can all look at? Not yet. We eventually want to work on a master list of features that will be in the game. But right now,...

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Official Discussion: Ship Abilities

@Arazu wrote: Will abilities be unique to certain ships, or added to ships via upgrades? Read full topic

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Official Discussion: Ship Abilities

@brianpurkiss wrote: Arazu: Will abilities be unique to certain ships, or added to ships via upgrades? To be honest, we'll see. Definitely we'll be able to add and customize abilities on ships....

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: The rolling plan is to have abilities based on modules and officer skills. Read full topic

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Official Discussion: Ship Abilities

@EmeraldSlash wrote: A cool ability should be an experimental "Random Teleport" thing, where your ship randomly teleports in a direction, left or right etc, and dodges bullets while still following...

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Official Discussion: Ship Abilities

@Stuart98 wrote: EmeraldSlash: A cool ability should be an experimental "Random Teleport" thing, where your ship randomly teleports in a direction, left or right etc, and dodges bullets while still...

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Official Discussion: Ship Abilities

@EmeraldSlash wrote: True, true. But I mean the random TP dodges enemy bullets/lasers. I have seen in the demos on YT that the firing is perfectly... Accurate. Read full topic

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Official Discussion: Ship Abilities

@brianpurkiss wrote: EmeraldSlash: I have seen in the demos on YT that the firing is perfectly... Accurate. If memory serves me, during some of the early videos, all shots were perfectly accurate. But...

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: Actually quite the opposite, in the early videos the shots where released and followed the exact direction of the barrel allowing for misses, but the targeting prediction...

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Official Discussion: Ship Abilities

@EmeraldSlash wrote: Ok, then. Can't wait until the game comes out Read full topic

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Official Discussion: Ship Abilities

@Ecarbnaes wrote: I do agree not having to micromanage ships is key ,, having them in a fleet being set to use their individual skills makesbig picture combat tactics easier Read full topic

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Official Discussion: Ship Abilities

@Stuart98 wrote: mawhrin_skel: Actually quite the opposite, in the early videos the shots where released and followed the exact direction of the barrel allowing for misses, but the targeting...

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Official Discussion: Ship Abilities

@LordBaal wrote: Ummm abilities....Deviate power from and to the engines-shields-energy weapons.Launching decoys against missile weapons.Brace for impact. (Don't know, maybe it deactivates the ship or...

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: Stuart98: Is that percent chance affected by distance or is the chance consistent at all ranges ala Homeworld 2? Interesting point there, the weapons have minimum and maximum...

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Official Discussion: Ship Abilities

@Sazuroi wrote: EWar has come up in a previous reply, but rather than a "magic" ability that completely jams weapons or the like, some gradualthing that attempts to suppress enemy capabilities would...

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Official Discussion: Ship Abilities

@mawhrin_skel wrote: LOL! I'm gonna have to print this out and read it before bed! Read full topic

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Official Discussion: Ship Abilities

@brianpurkiss wrote: mawhrin_skel: LOL! I'm gonna have to print this out and read it before bed! It was a good read. I love essay suggestions like this. They bring up show the good and the bad of...

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Official Discussion: Ship Abilities

@LordBaal wrote: Heat mechanics are very rarely touched in sci-fi, much less in games. I have always dreamed of a game that has them, because in space one of the big deals is how to handle the heat....

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Official Discussion: Ship Abilities

@hugganao wrote: It was a good read, but there should be concerns about implementing game mechanics that take technical aspects about space warfare too seriously. If you were to make the battles as...

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